I'm new to Unity and programming in general, forgive me if the question is noobish :). I'm trying to use an AnimationEvent to trigger another animation. After finding out how to copy my imported animation to avoid the read-only limitations, I placed an event in the desired animation. However, the AnimationEventPopup dropdown menu does not have any functions listed in it.
Is there a way to declare that a script is a function for use in an AnimationEvent? Or is there another way to write a custom function other than scripting?