How do I make the object that I touched move to a location

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;

public class TEST : MonoBehaviour
{
    public int hitInfo;
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {

            RaycastHit hitInfo = new RaycastHit();
            bool hit = Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hitInfo);
            if (hit)
            {
                Debug.Log("Hit " + hitInfo.transform.gameObject.name);
                if (hitInfo.transform.gameObject.tag == "Soldier1")
                {
                    MoveUnit();
                }
                else
                {

                }
            }
            else
            {
                Debug.Log("No hit");
            }
        }
    }

    public Transform target;
    public float speed;

    public void MoveUnit()
    {
        

    }



}

Create a script for the object like Soldier.cs and let him handle its own movement, set a method MoveTo(Transform target) and a bool move when you raycast on your TEST script just call hitinfo.GetComponent<Soldier>().MoveTo(target); then the solider MoveTo() will set the move bool to true and assing the target with the target you passed as a parameter, then in the Update() if move is true do a Translate to the target position.