How do I make the size of GUI objects the same across all resolutions?

If I specify a size for the GUI object, it will reflect that in the resolution, meaning the larger the resolution - the smaller the object. This is fine when it comes to Desktop Operating Systems, but not for touchscreens, where our thumb size is independent of screen specs.

How do I even go about it? Check the resolution of the display and then calculate the ratio of the object? What’s the most preferred solution to this design?

UI elements can be set to a constant size by simply by placing all four anchors in the same place.

U can use the “screen.Height/2f” or “screen.Width/ 2f” This would devide the Screen res by 2 and place ur gui box etc on this place. U can of cource change the value so it has not to be 2

Thanks for the help, but I am not sure how this question even surfaced. I asked it in January 2013!