How do I make the textures larger in unity

I have been working on texturing and after finishing the textures are very small, now normally you can go in tiling and whatever whatever but im in hdrp so its on shader graphs/standard and its not there. please help me because i might go insane.


Tiling is under Surface Inputs in HDRP/Lit and many other HDRP Shader Presets. If you have a model and the textures are embedded on the model when you import, it you may need to go to the original asset and extract materials or textures before you can edit them.

Basically Create a new HDRP material and under Surface Inputs there is > Base map input for your textures and below is the tiling. Drag the new material to your model and your done.