I have 3 walking animations and 3 idle animations. Down, left, and right, haven’t done the animation for moving up yet.
I’m making a 4-way movement thingy akin to RPG Maker. You move around and the different facing animations play. Since my art style is also at an angle and not straight down, I can’t just rotate the player object and have 1 movement and idle animation.
When I eventually make and add the “up” animations into the animator, it will literally be a d20 shaped spider web.
This is what it currently looks like:
I’m basically adding a transition for every possible movement combination; Facing “left” when idle then walking “right”, walking “left” then also holding down “right”, etc.
And I’m thinking there’s gotta be a simpler way of doing this. It reminds me of when I try to setup auto-tiling tilemaps, and end up having to make like 20 unique tile variations.
P.S. The actual movement is gonna be 8-way, so I also need to be able to go from walking down to walking right or left instantly (which I haven’t fully added to the animator window yet).
I can also see my script becoming a spider web of IF statements because of this.