How do i make this Script work with Terrain Trees.

There are 2 scripts which i use to chop down trees, script one is put on the tree and basically tells it when to spawn the logs and which direction it should fall in, Script 2 however is put on main camera of my FPS Controller.
The problem is that even though the script works when iindividually place the trees into the scene, when I use the tree painter on the terrain,(with a prefab with script) the script doesnt work.

These are the scripts:

Script one(on the tree)

#pragma strict

var treeHealth : int = 5;

var logs : Transform;
var coconut : Transform;
var tree : GameObject;

var speed : int = 8;

function Start()
{
	tree = this.gameObject;
	GetComponent.<Rigidbody>().isKinematic = true;
}

function Update()
{
	if(treeHealth <= 0)
	{
		GetComponent.<Rigidbody>().isKinematic = false;
		GetComponent.<Rigidbody>().AddForce(transform.forward * speed);
		DestroyTree();
	}
}

function DestroyTree()
{
	yield WaitForSeconds(7);
	Destroy(tree);
	
	var position : Vector3 = Vector3(Random.Range(-1.0, 1.0), 0, Random.Range(-1.0, 1.0));
	Instantiate(logs, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
	Instantiate(logs, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
	Instantiate(logs, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
	
	Instantiate(coconut, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity);
	Instantiate(coconut, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity);
	Instantiate(coconut, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity);
	
}

Script 2(For the main camera)

#pragma strict

var rayLength = 10;

private var treeScript : TreeController;

private var playerAnim : PlayerControl;

function Update()
{
	var hit : RaycastHit;
	var fwd = transform.TransformDirection(Vector3.forward);
	
	if(Physics.Raycast(transform.position, fwd, hit, rayLength))
	{
		if(hit.collider.gameObject.tag == "Tree")
		{
			treeScript = GameObject.Find(hit.collider.gameObject.name).GetComponent(TreeController);
			playerAnim = GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerControl);
			
			if(Input.GetButtonDown("Fire1") && playerAnim.canSwing == true)
			{
				treeScript.treeHealth -= 1;
			}
		}
	}
}

PLEASE HELP ME

One method