I have tried searching for solutions and people suggested things along the lines of changing the material shader to:
TextMeshPro/Mobile/Distance field (surface)
(the image shows TextMeshPro/Distance field (surface) but the results are the same for the Mobile version as well.)
(initially it was TextMeshPro/Distance field) However, the text turns into magenta which shows that there is an issue.
There were also posts saying it was an issue that wasn’t fixed… but posts were a few years old so maybe there is a fix now?
What’s your render pipeline? Could it be that the shader is not compatible with it?
Currently on URP with the “Renderer2D” in the renderer list…
I really don’t know much about the shaders and such so not sure if that is the issue.
Edit: I just checked using the normal usual “Universal Render Pipeline Asset_Renderer” in the renderer list instead and then I got a different issue of 2D lights not working… so doesn’t seem a viable solution.
I think that you need to set your canvas from “Screen Space - Overlay” to “Screen Space - Camera” for it to properly register lightning and post-processing effects.
Hi. Thanks for your feedback. However; I had my canvas setting already in the “Screen Space - Camera”…
As far as I can tell. It seems I need to get the SDF? shaders for the text mesh pro from something like the text mesh pro 3.2.0-pre.6 or something ( I can’t remember exactly) which apparently is a pre-release but I couldn’t find it in Unity 2022.3.9 so I assume i would have to use a unity version where i can find the - said shader…