Making 2d game. I’m trying to find a way to have a text object or button permanently set to a specific spot in my game world and not follow the camera when I scroll through the world. So if say move camera away from it, the object would no longer appear. I can’t seem to figure out how to do this.
If I understood well, you have some sprites in your scene, but they aren’t fixed relative to the camera, that mean you do not use unity ui integration. To do so, you have to use canvas, ect, who will always stay in front of the camera. to add them, it should be in Create GameObject/UI/Canvas, and just add buttons, images, ect there
There’s a link to the unity tutorial for all this :