I’m looking for a way to map text onto a sphere (and then update it pretty frequently). It’s been a while since I’ve used Unity, so I’m not familiar with all of the latest and greatest features, but I have two ideas. I’m just not sure if either is practical.
- I could somehow write the text to a Texture2D and then give that to the sphere
- I could set up a bunch of projectors around the outside of the sphere, each projecting a single character (or possibly more), and then update as required.
Is either of these ideas workable? I did some research and haven’t found a lot of support for rendering text to a Texture2D, and the projector idea doesn’t sound very efficient. If not, what are my options?