Hi there,
If I have a monobehaviour that I want to mark as dirty for serialization I can just call:
EditorUtility.SetDirty(this);
Attempting that in a custom visual scripting node, specifically something inheriting from Unity.VisualScripting.EventUnit, causes this error:
Error CS1503 Argument 1: cannot convert from ‘MyNodeType’ to ‘UnityEngine.Object’
Any suggestions?
Thanks in advance