Hey, I’m using shader graph to draw a white circle on the terrain using the scene depth set to eye and the screen position set to raw. but i want to figure out a way to tell the shader that if its intersecting with another object of its same shader to ignore or mask out the drawn effect from the collision point, so i dont want to see the area here circled in red?
it just occurred to me that i can start with a cylinder with a ton of spans, delete the caps, and split all the walls into separate mesh objects, set another intact cylinder as its parrent and give them all a collider. every village centers cylinder has a new digit added to its name like InfluenceRing_01… _02… so on. and on collision, check the parent name, if its not the same as this objects parent name, toggle off. that seems inelegant but i suppose it’d work


