How do I model inside unity without Blender?

Hi! I have just started learning how to make games in Unity. I don’t know how to use blender. I plan to learn soon but right now i want to focus on learning how to use the Engine, and how to script in C#. However, I don’t know how to just make a model out of simple shapes like cubes, and spheres. I am coming from Roblox Studio and in there you just highlight 2 shapes and click unity. I don’t see any kind of feature like that in Unity, so how do I make a model in Unity3d? (Btw sorry if I’m in the wrong part of the forum, I don’t really know which to post this to.)

The answers are:

  • You don’t.
  • Probuilder maybe? Sort of? I mean not really, but sure?

If you want actual full-on modeling then you have to use an asset, this one seems to be the most popular: UModeler | Modeling | Unity Asset Store

Although if you mean modeling as in designing levels with cubes and other objects, than use ProBuilder & ProGrid (there’s many tutorials out there), they’re in the package manager

Thanks!