How do I move a character WITHOUT acceleration/deceleration?

I’m making a 2D platformer and, by default, my character slowly accelerates/decelerates whenever the move key is pressed or isn’t. The thing is, I want my character to start and stop immediately, similar to some older games. Is there a way to get rid of any acceleration?

BTW, I’m using Playmaker for my code since Visual Studio doesn’t like my computer much :confused:

Im guessing that you are using Lerp() or Slerp() to move the character, instead, use MoveTowards().