when I start my game the player is set to move at 100f, but it starts at 0f and then accelerates to 100f, I want it to move at 100f from the start of the game or it would be better if I could control the exploration speed. I’ve provided the full script.
Thanks in advance.
```csharp
**using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour {
public Rigidbody rb;
public float ControleSpeed = 50f;
public float Speed = 100f;
void FixedUpdate()
{
rb.AddForce(0, 0, Speed * Time.deltaTime);
float hAxis = Input.GetAxis("Horizontal");
Vector3 movement = new Vector3(hAxis, 0, 0) * ControleSpeed * Time.deltaTime;
rb.MovePosition(transform.position + movement);
if (transform.position.x > 6.5)
{
Vector3 pos = transform.position;
pos.x = 6.5f;
transform.position = pos;
}
if (transform.position.x < -6.5)
{
Vector3 pos = transform.position;
pos.x = -6.5f;
transform.position = pos;
}
}
}**
```