How Do I move my main character?

So this sounds like i'm so stupid and all that, but it's now, I'm just new. Can someone please help me write a basic code for moving an object (lets say a cube or a sphere, third-person or first-person, it doesn't matter)

See the FPS controller that comes in the standard assets and check the tutorials for useful controller scripts. Unity Resources Page

And here's the FPS walker script.

var speed = 6.0;
var jumpSpeed = 8.0;
var gravity = 20.0;

var rotateSpeed : int; //the base controller does not use this, but it is helpful for rotations.

private var moveDirection =;
private var grounded : boolean = false;

function FixedUpdate() {
if (grounded) {
    // We are grounded, so recalculate movedirection directly from axes
    moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
    moveDirection = transform.TransformDirection(moveDirection);
    moveDirection *= speed;

    if (Input.GetButton ("Jump")) {
        moveDirection.y = jumpSpeed;

// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;

// Move the controller
var controller : CharacterController = GetComponent(CharacterController);
var flags = controller.Move(moveDirection * Time.deltaTime);
grounded = (flags & CollisionFlags.CollidedBelow) != 0;

@script RequireComponent(CharacterController

To rotate instead of strafe, change this:

moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));

to this:

moveDirection = new Vector3(0, 0, Input.GetAxis("Vertical"));

and add this:

transform.Rotate(0, Input.GetAxis("Horizontal") * RotateSpeed * Time.deltaTime, 0);

after var flags = controller.Move(moveDirection * Time.deltaTime);