All i want is to move a creation i made in unity and send it to a blender file so i can make animations on it cause i dont want to make animations straight from unity cause im not good with it. thats it…
but then how come you can export stuff from blender into unity
A prefab is a Unity specific format. It also does not know about meshes itself or about the look it has. It knows it’s hierarchy, the components and the serialized values, that’s it. I don’t know if there is anyone who has written an exporter, but you might need to write your own to coverit to whatever you need in blender.
Bottom line: you can’t just like that
I have never done anything like this before but you could look into exporting it as a obj file.
http://wiki.unity3d.com/index.php?title=ObjExporter
btw what does your prefab look like? isnt that much modeling going on inside unity.
@LordRechy A prefab basically stores Unity’s settings and components for use in games. While you cannot import a prefab into Blender you can (in most cases) import the model itself; this will likely be an fbx or blend file depending on what software package was used to export it. If you got the model off the asset store, be aware that only more recent fbx file types can actually be imported into blender. Following is the basics of how it’s done:
- Select the prefab, and in the inspector go to the mesh filter component, then click on the mesh - this should take you to the project mesh file
- If this is a .blend file simply open it up in Blender
- If this is a .fbx file, hope that this is a new file, then go to Blender to import it
- Go to Blender’s user prefs and in the addons tab, enable the import/export fbx addon
- In Blender go to File > Import > FBX then navigate to the mesh object and import
Let me know if this helps
If your only wanting to do animation get umotion