How do I move something in a curve/parabolic trajectory?

All this is in orthogonal view.

I want stuff to radiate outward from an object I destroy, but I don’t just want this stuff to move in a straight line. I want them to “bounce” as if hitting the ground then fall back down as if there is gravity.

I’m currently just making a function for this with transform.translate. If there is an easier way, I would love to know.

Use Unitys Physics engine?

You can use gravity in the built-in physics engine. Or you can add a force every frame. If you want to do it all by hand you can have a variable that tracks the velocity, and increment the velocity and translate it by the velocity each frame.

If gravity is pointing in the wrong direction you can change the variable Physics.gravity.