How do I objects to have independent glowing effects?

I am using URP with my 2d project. I used a global volume and post processing to get a bloom effect on certain layers. However is there a way to add certain bloom to each object independently? I can make objects glow red by putting their sorting layer in a global volume. What if I want a bunch of different objects to glow different colors? It would be to big of a hassle to assign a layer and global volume to each different glow. So is there a way I can make it so I can just tell an object that you are going to glow this bright at this color. I am using the sprite lit default material.

You can increase the bloom threshold. Then you need to add Hdr materials to sprites you want to glow. You can control the glow by increasing Hdr brightness

Sounds like you want to jave emissive channel … but sadly, currentl 2drenderer foes not support emissive channel.

No I was talking about shader graph materials. 2d renderer supports it. Just add color node in shader graph. Then change it from default to HDR.

1 Like