How do I obtain a gameObject from a Prefab

In my game, I made an enemy spawner that needs a prefab. But for the rudimentary “pathfinding”(just less than player x then add to enemy x type) but it needs the player transform to do this. But when it’s a prefab it cant obtain the player’s position in the scene. Is there any way to access the game object in the prefab?

Here are several ways I employ in my projects:


Find a tag, only works if the player object has “Player” tag.

    public GameObject player;
    void Start()
    {
            player = GameObject.FindWithTag("Player");
    }

I think my favorite and the most efficient is this:
Script to make sure the static gameObject is not null.

public class FindPlayer : MonoBehaviour
{
    void Start()
    {
            PlayerStorage.Player = GameObject.FindWithTag("Player");
    }
}

A static class that stores the player:

public static class PlayerStorage
{
    public static GameObject Player;
}

And finely add this to your enemy script:

    void Start()
    {
        Player = PlayerStorage.Player;
    }

Basically script 2 stores information that can be accesed from any script at any time. Script 1 makes sure that script 2 is storing information. Script 3 is just added onto your enemy script to find the player.
This usually works, but if not you have to make script 1 execute before the rest, by going to Edit → Project Settings → Script Execution Order.

Hope this helps.