I am trying to get my car’s velocity, so that I can adjust the steering sensitivity dynamically. No matter what I do, it returns the GLOBAL velocity, which doesn’t help me at all.
This:
LocalVelocity = transform.InverseTransformDirection(PlayerCar.rigidbody.velocity).z;
returns the exact same output as this:
LocalVelocity = PlayerCar.rigidbody.velocity.z;
Why is this not converting it to local?I thought that’s what the InverseTransformDirection did?!?!
I have tried applying it to just the z axis (as above) and also the the whole Vector3… both results are identical.