How do I orbit around an object such as the mask example in google cardboard

Hi there.
I am very new to Unity and just want to make a simple orbit control where I can rotate and spin around an object such as the mask example that comes with google cardboard.
I currently am importing blender objects and trying to figure out basic stuff.
Any help is appreciated!
Thanks
Miguel

You should do some of the basic tutorials here first: Learn
and if you still can’t figure it out after that you might want to brush up a bit on your vector-math knowledge.

Parenting works similar to how it does in blender. You could have an empty dummy object that follows your object by copying its rotation, parent the camera to it and rotate the dummy object. You might want to do some more to the camera or the dummy object in terms of limiting movement so that you can’t turn everything on its head. Also check out the standard assets project. I believe it has some camera controlling code in it you can learn from.

Thanks Martin. I’m wondering if anyone also has used the cardboard scripts that come with the Unity Plugins.
I guess I am having trouble wrapping my arms around the concept.
From a logical perspective, would the camera actually orbit around the object like it is on the surface of a sphere, looking inwards, or would the object rotate around the camera with the camera pointing towards the center of the object while the object spins in space,
I was able to successfully track the object with a regular script but it somehow interferes with the cardboard script for some reason.
When I put my blender model as a child of the camera, it handles the object rotation perfect, but the camera is always pointed at the same direction so it only sees the same face of the object.
I’ll keep on messing with it and see what I come up with.
Thanks
Miguel