Hi there,
With the recent release of Splatoon for the Wii U, I wanted to make a kind of Unity remake, to test it out. I can add different textures to the Terrain I’m using at runtime, but I don’t know how I could use code to paint a spot wherever a bullet landed. Right now I just want to add a spot at a specific point on the terrain, and am not worried about making the bullet or anything yet. My code so far looks like this.
using UnityEngine;
using System.Collections;
public class PaintTerrain : MonoBehaviour {
public Terrain terr;
// Use this for initialization
void Start () {
SplatPrototype[] terrainTexture = new SplatPrototype[2];
terrainTexture[0] = new SplatPrototype();
terrainTexture[0].texture = Resources.Load ("white") as Texture2D;
terrainTexture[1] = new SplatPrototype();
terrainTexture[1].texture = Resources.Load ("cyan") as Texture2D;
terr.terrainData.splatPrototypes = terrainTexture;
terr.terrainData.
}
// Update is called once per frame
void Update () {
}
}