I’ve got a model with a mesh renderer and a shader that I cobbled together from examples on the web. The shader is an outline shader that I’ve combined with a tri-planar shader example. I’ve attached the shader to this question.
The problem is the texture I’ve applied to my model is not “staying in place” when I move the model.
How might I go about “locking” the texture in place so that it does not move when the model moves?