
The character to the right jumps and when he lands on the wolf, instead of tilting over and falling on his back, i want him to slide off and land on his feet.
You need to set “Fixed Angle” in you rigidbody.
i tried that it didnt help.
Nvm i got it solved, i set the rotation to 0 using transform.localEulerAngles = new Vector3 (0, 0, 0); in Update();
& thanks for the reply