How do i prevent an object from tilting over

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The character to the right jumps and when he lands on the wolf, instead of tilting over and falling on his back, i want him to slide off and land on his feet.

You need to set “Fixed Angle” in you rigidbody.

i tried that it didnt help.

Nvm i got it solved, i set the rotation to 0 using transform.localEulerAngles = new Vector3 (0, 0, 0); in Update();
& thanks for the reply