The title should be sufficient. The usual RenderSettings.fogColor doesnt seem to work.
Hi,
Well that’s strange. What version are you on? At least on 2019.3.0f6 which happens to be the version I’m using for my URP tests, fog can be accessed just like that. i.e. this changes color to red when play mode is activated:
private void Start()
{
RenderSettings.fogColor = Color.red;
}
Thanks for the reply. I shouldve updated my post but I solved it. Apparently I was doing some other stuff in my code after the initial fog setting assignment which altered the color to white, which appeared as default to me.