How do I properly implement FMOD builds into my project?

I am working on a project and my Audio guy is doing most of his stuff in FMOD. I would like to know how I can properly implement the FMOD builds he gives me into Unity. Any suggestions or references would be greatly appreciated since FMOD is brand new to us. Thank you!

Download FMOD Designer 4.28 from here:
http://www.fmod.org/index.php/download/find/designer
It opened my .fdp from a more recent version of FMOD Designer with relatively little trouble.

Download the plugin and example from here (for version 4.26):
http://www.squaretangle.com/FMODUnity.html
Only the FMOD build files are provided in the example so I was left with some unknowns about what group and event to get within my own FMOD build.

Which is why you should take a look at slides 45 and 46 here to know what you’re doing:
http://cse.spsu.edu/jchastin/courses/cgdd4603/lectures/fmod.pptx
This also has some useful interactive music and event code snippets and theory info.

Let me know how you fared!

UPDATE for 2014

FMOD themselves have published Unity integration complete with documentation (yay!). Check it out here:
http://www.fmod.org/download/#StudioUnityDownloads

Unity already has FMOD intetgrated. All you need do is add your music and audio clips into Unity, and use script to control what is playing and when. If you are building a standalone application and what to completely replace the Unity FMOD integration with your own, then you will want to look at plugins, which allow game script to call into your DLLs, which I imagine you’d do to wrap FMOD.

I think you have to check this out: