Hi.
I finished few objects in blender, painted it and saved it (as .fbx and .blend).
But when I drag it into unity, my object comes without textures.
I just started trying to work with some 3D games and Models, so my experience is 0. I watched few tutorials on how to model on blender and how to get a file from blender to unity, but it didn’t work well.
Is there a way I could save the textures as material in blender and insert it on unity? Or am I forgetting something in blender?
What I did in blender was:
Molded the object. Got into the texture paint tab. Created a texture and painted with stencil.
Then I got back into layout tab and changed the viewport to Texture so I could see in layout mode.
Saved the file as fbx and blend.
Thats it. Am I missing something?