It’s one big object with different materials added to it. How do I get the blender file into unity without losing the materials?
Hi, don´t worry creating materials in blender and then exporting them… just export your mesh with uv map assigned to it and create the materials inside unity, …
blender materials won´t work correctly (if they do)…
Miguel
the only thing you can keep when exporting from blender is the diffuse color and the UV maps. other than that you need to setup the materials in Unity, since the shaders work in a completely different way.