I have a script that I need to place blocks. I’m trying to change the texture to something like Waterbump (you can find it in the assets)
Here’s the script:
var blockLayer : LayerMask = 1;
var range : float = Mathf.Infinity;
var hit : RaycastHit;
function Update () {
if (Input.GetMouseButtonDown(1)) Build();
if (Input.GetMouseButtonDown(0)) Erase();
}
function Build() {
if (HitBlock()) {
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.position = hit.transform.position + hit.normal;
}
}
function Erase() {
if (HitBlock())
Destroy(hit.transform.gameObject);
}
function HitBlock() : boolean {
return Physics.Raycast(transform.position, transform.forward, hit, range, blockLayer);
}