How do I Raycast a Cloth? Or use OnMouseDown?

I’ve been trying to use a raycast from the camera to the world, which has worked so far on all objects except for Interactive Cloth.
I am aiming to, upon clicking on the cloth object, bring it up to the camera - which I have been able to do for all or objects except for my cloth physics-based objects.

Is there a way to pick up said clothes with ray casting, or detect them with OnMouseDown? Or perhaps a substitute for

Are you sure the cloth has a collider? Try adding a box collider to the cloth object this may solve your issue.

I do not know if this nonCPU intensive or not but it works. Make a separate game object with a mesh collider as child at (0,0,0) position relative to the cloth. put in in a lyer that does collide with the cloth. This gives a mesh collider that follows the cloth.

put this on the object

	public InteractiveCloth cloth;
	public Mesh mesh;


	void Start () {
		mesh = (Mesh)Instantiate(cloth.mesh);
		GetComponent<MeshCollider>().sharedMesh = mesh;
	}

	void Update () {

		calcFreqCount = calcFreq;
		GetComponent<MeshCollider>().sharedMesh = null;
		mesh.vertices = cloth.vertices;
		GetComponent<MeshCollider>().sharedMesh = mesh;
}