I’ve figured out how to model it in blender.
I’ve figured out how to unwrap the object, and create the UV map.
I’ve figured out how to import them both into unity.
But how do I make this not happen?
In blender, it looks like this:
Thank you so much for your help!
Are you doing any automatic unwrapping in Blender? The only type of unwrap that works generally is a direct UV map. You should be able to see the UVs in the image editor in Blender if you’ve done it right.
I’m unwrapping the object using seams in Blender. The UV map looks like this:
Is there a different way in which I should be doing this? I can’t seem to get the map to wrap back around the object.
Maybe the material in Unity is not using the same Tiling, Offset or UV set as Blender?
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If you want to upload the blend I’d be willing to take a look at it. I wouldn’t be surprised if there was some material setting in Blender that is different. Also, you should post a pic if the material itself in the inspector in Unity so we can see if there is something weird there.