Hello Everyone,
I Need Some Advice to Reduce My Scripts, I need Shortcuts or Methods,
Some Examples From My Scripts:
(I am Using NGUI)
—1—
if(skills[1]=="0"){s1skill.isEnabled=false;NGUITools.SetActive(s1cooldown.gameObject,false);} else {skill1bool=true;s1skill.normalSprite=skills[1];}
if(skills[2]=="0"){s3skill.isEnabled=false;NGUITools.SetActive(s2cooldown.gameObject,false);} else {skill2bool=true;s2skill.normalSprite=skills[2];}
if(skills[3]=="0"){s3skill.isEnabled=false;NGUITools.SetActive(s3cooldown.gameObject,false);} else {skill3bool=true;s3skill.normalSprite=skills[3];}
if(skills[4]=="0"){s4skill.isEnabled=false;NGUITools.SetActive(s4cooldown.gameObject,false);} else {skill4bool=true;s4skill.normalSprite=skills[4];}
if(skills[5]=="0"){s5skill.isEnabled=false;NGUITools.SetActive(s5cooldown.gameObject,false);} else {skill5bool=true;s5skill.normalSprite=skills[5];}
s1cooldowntime = setCooldown(skills[1]);
s2cooldowntime = setCooldown(skills[2]);
s3cooldowntime = setCooldown(skills[3]);
s4cooldowntime = setCooldown(skills[4]);
s5cooldowntime = setCooldown(skills[5]);
—2—
if (!heroAnimator.GetCurrentAnimatorStateInfo (0).IsName("Base")) {
if(heroAnimator.GetCurrentAnimatorStateInfo (0).IsName("1")) {
if(heroAnimator.GetCurrentAnimatorStateInfo (0).normalizedTime>=0.5f&&!effect1.activeInHierarchy)
{ bossScript.hit();
currentDamage=damageMultiplier*5;
if(!gameFinished)damageToBoss(effect1);
}
if(heroAnimator.GetCurrentAnimatorStateInfo (0).normalizedTime>=0.7f&&!effect2.activeInHierarchy)
{ bossScript.hit();
currentDamage=damageMultiplier*10;
if(!gameFinished)damageToBoss(effect2);
}
}
}
—3—
if(stats[5]<3){skilbutton3.isEnabled=false;}
if(stats[5]<4){skilbutton4.isEnabled=false;}
if(stats[5]<5){skilbutton5.isEnabled=false;}
if(stats[5]<6){skilbutton6.isEnabled=false;}
if(stats[5]<7){skilbutton7.isEnabled=false;}
if(stats[5]<8){skilbutton8.isEnabled=false;}
if(stats[5]<9){skilbutton9.isEnabled=false;}
if(stats[5]<10){skilbutton10.isEnabled=false;}
if(stats[5]<11){skilbutton11.isEnabled=false;}
if(stats[5]<12){skilbutton12.isEnabled=false;}
if(stats[5]<13){skilbutton13.isEnabled=false;}
if(stats[5]<14){skilbutton14.isEnabled=false;}
if(stats[5]<15){skilbutton15.isEnabled=false;}
if(stats[5]<16){skilbutton16.isEnabled=false;}
if(stats[5]<17){skilbutton17.isEnabled=false;}
if(stats[5]<18){skilbutton18.isEnabled=false;}
if(stats[5]<19){skilbutton19.isEnabled=false;}
—4—
switch(stats[5]){
case 2: skillLock.transform.position=skilbutton3.transform.position;break;
case 3: skillLock.transform.position=skilbutton4.transform.position;break;
case 4: skillLock.transform.position=skilbutton5.transform.position;break;
case 5: skillLock.transform.position=skilbutton6.transform.position;break;
case 6: skillLock.transform.position=skilbutton7.transform.position;break;
case 7: skillLock.transform.position=skilbutton8.transform.position;break;
case 8: skillLock.transform.position=skilbutton9.transform.position;break;
case 9: skillLock.transform.position=skilbutton10.transform.position;break;
case 10: skillLock.transform.position=skilbutton11.transform.position;break;
case 11: skillLock.transform.position=skilbutton12.transform.position;break;
case 12: skillLock.transform.position=skilbutton13.transform.position;break;
case 13: skillLock.transform.position=skilbutton14.transform.position;break;
case 14: skillLock.transform.position=skilbutton15.transform.position;break;
case 15: skillLock.transform.position=skilbutton16.transform.position;break;
case 16: skillLock.transform.position=skilbutton17.transform.position;break;
case 17: skillLock.transform.position=skilbutton18.transform.position;break;
case 18: skillLock.transform.position=skilbutton19.transform.position;break;
case 19: NGUITools.SetActive(skillLock.gameObject,false);NGUITools.SetActive(lockLabel.gameObject,false);break;
—5—
if(platform1.normalSprite=="0"){currentSkill=1;}
else{
if(platform2.normalSprite=="0")currentSkill=2;
else{
if(platform3.normalSprite=="0")currentSkill=3;
else{
if(platform4.normalSprite=="0")currentSkill=4;
else{
if(platform5.normalSprite=="0")currentSkill=5;
else currentSkill=6;
}
}
}
}
Thank You.
Loops using for or foreach should also be considered
– Kiwasithank you, the answer i m looking for is "for loop" and "arrays", i coded all scripts from stratch, and it is great for now, thank you very much
– Karmate