I’m kind of new in unity so, sorry if this question is kind of stupid.
So I have a prefab that is just an empty game object with a Linerenderer on it however I have no idea how to refer to said Linerenderer in code(that is attached to the prefab).
all i want to do in the code is set the startpoint and endpoint of the laser
I’d probably have to do it somehow like this :
laser.setposition(0,startpoint);
laser.setposition(1,endpoint);
that is if I knew how to assign the attached linerenderer as laser.
I assume I should use some kind of getcomponent command, but I have no idea how to use it. I could probably just generate a line renderer using code but I would like to learn how to do this to avoid similar problems in the future. ( i have looked up scripting reference for linerenderer and getcomponent without any success)