Thanks in advance, mates.
I know I can use GameObject.Find()getcomponent<>(). = refer to a value in a gameobject…
But it seems that didn’t work with dropdown??
I can see value changed from 0 to 1 to 2 when option1,2,3 is selected respectively, but I don’t know how to refer to this value…
Yes…I have read these from script doc …But I still don’t know how can I retrieve that option value (an integer) , and refer to it in other script as an event trigger to trigger some function.
I have browse through the web, and I am testing with addlistener/ sendmessage/ delegate
But If someone can give be some direction will offer me so much help…