How do I render Oculus Touch controllers in-game in Unity?

Hello,

I’m trying to render the oculus touch controllers in-game with a model alias. In SteamVR this behavior happens automatically, but I cannot find anything in the OVR SDK documentation to indicate a built-in way to do this with oculus. I tried setting a mesh filter and renderer on the LeftHandAnchor and RightHandAnchor objects, but the model renders in the wrong place, though it does appear to movement track properly. I tried VRTK as well but support for Touch isn’t really fully built out in that yet and I think I’m missing some steps.

Does anyone have any advice? The Left and RightHandAnchor objects aren’t even documented in the Oculus sdk guide :confused:

You need to install the Oculus Avatar SDK unless you want to use custom controllers.

https://developer3.oculus.com/downloads/pc/1.10.1/Oculus_Avatar_SDK/