Hello,
I need a way to reset the network animator when I swap out a skinned mesh with another reparented skinned mesh. Does network animator (or in this case Owner Network Animator) have a way to refresh or reset?
The use case is that the players have a disguise system and can swap to a lookalike. When I swap the skinned mesh (by reparenting it) I am able to do Animator.Rebind() and it works locally, however it doesn’t get synced across the network. Also I am using Owner Network Animator. Any help is appreciated and thanks!