I am using the standard third person AI controller that comes with Unity. I add it when creating a new Unity3D project; it asks me to pick what standard assets I should include and I pick the third person controller.
I bought, downloaded and imported the package for the MCS Female character from Morph3D.
As per Unity documentation, I added the AI controller prefab to my game object listing and the default 3D character appeared in my scene.
Then I added my MCS Female to the AI controller prefab and deleted the bundled Ethan character included with it.
When I try to run my Unity3D game, I get:
“SetDestination” can only be called on an active agent that has been placed on a NavMesh.
UnityStandardAssets.Characters.ThirdPerson.AICharacterControl:Update() (at Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/AICharacterControl.cs:29)
What did I do wrong?