How do I rotate an object towards a Vector3 point?

I’d like to rotate an object towards a Vector3 point without using LookAt. LookAt seems to instantly lock your view on the object. Does anyone know how to do this? I’m most familiar with C#, so if you could give an example using C# that would be great!

If I understand you correctly you want to rotate an object to ‘look at’ another object over time. One way to do it is with Quaternion.LookRotation and Quaternion.Slerp:

using UnityEngine;

public class SlerpToLookAt: MonoBehaviour
	//values that will be set in the Inspector
	public Transform Target;
	public float RotationSpeed;

	//values for internal use
	private Quaternion _lookRotation;
	private Vector3 _direction;
	// Update is called once per frame
	void Update()
		//find the vector pointing from our position to the target
		_direction = (Target.position - transform.position).normalized;

		//create the rotation we need to be in to look at the target
		_lookRotation = Quaternion.LookRotation(_direction);

		//rotate us over time according to speed until we are in the required rotation
		transform.rotation = Quaternion.Slerp(transform.rotation, _lookRotation, Time.deltaTime * RotationSpeed);

or simply


Can you make it to a 2d game please???