Hi guys, I’m in need of some experienced help!
When I add a Mesh Collider to my map’s model, the mesh (light green wireframe seen) is rotated to be vertical. As you can imagine, this is a big problem as my characters plummet to their doom in the endless void below.
I’ve been trying everything I can think of, from refreshing and reimporting the model, to rotating it in blender, adding a second model and using it’s mesh, playing around with settings, but absolutely nothing at all is working, so I really need some help from the community. Knowing me, I’ve overlooked something, despite being thorough, so can anyone see where I’ve gone wrong?
(Also I have checked the keyframes and there’s nothing affecting rotations, or even any keyframes at all, the animator was removed and I’ve tried changing blender’s axis, pivot rotation but with no luck. I even imported it as FBX but still no dice)
Edit: I found a fix for this, please see the answer I put in below