My game is in 3D mode. It is a top-down game where the Z axis is the ‘gravity’ axis (not sure if that matters). The point being that I cannot for the life of me figure out how to keep the view looking downward while rotating (or orbit) the scene view around this axis. Hopefully the picture helps.
Thanks for the responses. It was as I feared – I started out creating my top-down game using a tutorial (ironically put out by folks at Unity) which had me switch the Y & Z axes for the sake of simplicity when thinking in terms of moving your player along the X & Y planes. However this ended up causing more headaches down the road when I started dealing with the editor camera, gravity, scaling, etc.
RobAnthem’s answer looked somewhat promising, but I didn’t really want to continue down the road of fighting the way Unity’s coordinate system works. In short, I went back and flipped my axes back to Unity’s default. It was somewhat of a pain and took me a couple days, but it’s working now and I feel better about the decision to bite the bullet and make the change.