Hello Unity Community!
In a scene, I instantiate a prefab that has some children. Then the user can modify some parameters, add different objects as children, modify existing children and so on.
I want to be able to save this prefab, with the current modifications, so I can instantiate it in another scene. I also want it to persist between sessions, so moving it out of view and using DontDestroyOnLoad() is out of the question.
Any ideas on how I could achieve this? Am I missing something or is it simply not possible? Maybe serialize the prefab’s data somehow?
Thanks for your time!