I have a game here, where the huge rectangle shows I have 3 red balls in play, and the capsule at the bottom-right shows that I have 3 more red balls in my pocket!
I need to save an array of all the red balls I have in my pocket, and their important properties. Each ball has these properties assigned to it:
GameManager.Teams team = GameManager.Teams.Red; GameManager.Type type = GameManager.Type.Attack; float HEALTHmax = 100; float Size = 1; float Damage = 25; float TimerMax = 100; Color ballColor = Color.red;
I want to store an array that defines the balls I have in my pocket, and all of their relevant properties, in C# on my GameManager script. I don’t know which Class to use, or how to write that!
Thank you for your help!