I’m trying to manipulate a mass cloud of vectors and the one thing that has left me stumped is how do I scale them from a center vector?
My code thus far can scale the mass from world center, but I want to be able to see the mass scale from my 3D cursor that I define.
So, basically, this is the section of code that loops through all the points. Looks fairly simple, but I can’t seem to think of how to change the scale origin.
point.position=point.position*(1+(Input.GetAxis("Mouse Y"))/200);
Any help would be appreciated.