I'm not quite sure how to ask this... but anyways...
I have a plane that I want to become a very simple city. By simple, let's just say at this point that all I'm concerned about is having a grid of city blocks. The center of the city is at the center of the plane (0,0,0).
Let's say I want one city block to equal one mile. What is the best way to scale this (code-wise)? Or is it completely arbitrary?
For example, should one side of a city block simple be of length "1", "100", or "1000", etc.?
I'm not sure if it's clear what I'm asking. But the bottom line is I'm not sure what I should use for a representative scale in Unity... or if it even matters, for that matter!