I have a text box created via "Game Object > Create Other > GUI Text. I would like to have a script control the Text info of this object, but I do not know how I would code it to target the Text box. I have a script called “Script_SceneManager” that I would like to use to hold the code, but not sure how to structure it to target my GUI Text.
If you have a reference to the GUIText object, you can use guiText.name to change the text in the field.
The simplest way to do this is to make a public variable in your script, and assign it in the inspector by dragging and dropping.
public GUIText myGUIText;
public string newText;
void Update()
{
if(Input.GetKeyDown(KeyCode.C))
{
myGUIText.text = newText;
}
}