Right now in my game, the gun batteries on a ship are either aimed 90 degrees right of the ship or 90 degrees left of the ship, (port and starboard)
I instantiate a projectile (which is aimed upwards) and set its rotation
Rigidbody2D projectileBody = clone.GetComponent<Rigidbody2D> ();
projectileBody.rotation = (m_Rigidbody2D.rotation + 90)%360;
Is there any way that I can calculate a direction & velocity for the projectileBody based only on it’s rotation?