should i use Transform or Rigidbody3D
and how do i do it
by the way i’m using C#
should i use Transform or Rigidbody3D
and how do i do it
by the way i’m using C#
Its depends,
If your object already using Rigidbody 3D, then you should use it.
As the Unity documentation describes, it work faster than using transform:
If you don’t need the use of Rigidtbody3D, then I would use transform.rotation.