I’ve got myself in a little bit of a pickle. I have a sprite under a canvas but ALT + SHIFT + clicking the scale in bottom right of rect transform doesn’t scale it to full screen for some weird weird reason. It works for images, but not sprites. I need to use a sprite because I’m using the sprite in conjunction with some sprite masks to create a shadow effect. Unfortunately, images don’t work with sprite masks, only sprites do.
I believe I can scale sprites in code, and I think I remember doing it before, but it just seems silly that my sprite won’t scale to the screen size under a canvas the same way an image will. Perhaps image is UI compatible and sprite is not, and I didn’t realize that? I’m not sure.
When I say sprite vs image, I mean applying the sprite renderer vs the image components. Thanks in advance if you can help. I will probably have to end up stretching my sprite in code