hello everyone, you know how its almost indispensable in a game to not have your number keys select an item. Well that is what I’m trying to do. anyway i do not want to have 9 if-statements to check when i pressed certain button. logically the first ting i thought of was a switch statement, but i do not now how to do it. i tried the following:
switch (Input.getKeyDown(keycode)){
case...
}
and this:
public string keyPressed;
void Update () {
keyPressed = Input.GetKeyDown;
switch (keyPressed){
case...
default...
}
}
some one know a way to store the key press in a variable pls tell me because im craking my head open attempting to do it.
best regards to you all,
thenachotech