using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
[SerializeField]
public class DialogueManager : MonoBehaviour
{
public Queue sentences;
// Use this for initialization
void Start()
{
sentences = new Queue();
}
public void StartDialogue (Dialogue dialogue)
{
UnityEngine.Debug.Log("Starting Conversation with " + dialogue.name);
sentences = new Queue();
foreach (string sentence in dialogue.sentences)
{
sentences.Enqueue(sentence);
}
DisplayNextSentence();
}
public void DisplayNextSentence()
{
}
}
This is the code im trying to write and its telling me this:
NullReferenceException: Object reference not set to an instance of an object
DialogueTrigger.TriggerDialogue () (at Assets/DialogueTrigger.cs:13)
DialogueTrigger script:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DialogueTrigger : MonoBehaviour
{
public Dialogue dialogue;
public void TriggerDialogue ()
{
UnityEngine.Object.FindObjectOfType().StartDialogue(dialogue);
}
}